Motion in a Plane
Syllabus Unit: Mechanics
Why it matters
Chapter overview
Two-dimensional motion needs vectors — this topic builds from adding two vectors correctly, to the parabolic path of a projectile launched at an angle, to the always-changing velocity of uniform circular motion, to the relative velocity that governs classic rain-and-boat problems, all of which reduce to the same vector-component toolkit applied in a plane instead of a line.
1Vectors & Vector Addition
Vectors carry both magnitude and direction — NEET's most common vector question is adding two of them correctly with the parallelogram or triangle law.
Learning Objectives
- Distinguish scalar and vector quantities and resolve a vector into perpendicular (x, y) components.
- Apply the triangle law and parallelogram law of vector addition to find a resultant's magnitude and direction.
- Compute the magnitude and direction of the resultant of two vectors using R = √(A²+B²+2AB cosθ) and the tanα formula.
- Distinguish vector addition (parallelogram law) from the dot and cross products' distinct outputs (scalar vs vector).
Key Terms
In two dimensions, quantities like displacement, velocity and force need both a size and a direction to be fully specified — that's exactly what a vector encodes, and combining two of them correctly is the foundation for everything else in this topic.
Resolving a vector into components
Any vector A at angle θ to the x-axis can be written as A = Aₓî + A_yĵ, with Aₓ = A cosθ and A_y = A sinθ; magnitude A = √(Aₓ²+A_y²).
Adding two vectors
- Triangle law — place the tail of the second vector at the head of the first; the resultant is drawn from the tail of the first to the head of the second.
- Parallelogram law — place both vectors tail-to-tail; the resultant is the diagonal of the parallelogram they form.
Products of vectors
- Dot (scalar) product — A·B = AB cosθ, gives a scalar, used for work = F·d.
- Cross (vector) product — A×B = AB sinθ n̂, gives a vector perpendicular to both, used for torque and angular momentum.